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House Rules These are not the official rules! Collected by Sauromation 1. Oars and Turtle Ship panels are added to boarding rolls, may be eliminated when hit, replaced by firemasts, or repaired. When both oars are gone, the ship no longer has the ability to move S when derelict. 2. When only firemasts remain on a ship, roll once to attempt a scuttle. If the ship docks at a fort or home island, replace firemasts with the original masts, oars, and panels. 3. A Captain may be used in the same action as the ability to move after shooting. The ship Grand Temple may not use both abilities at once. 4. Only one bonus action per turn may be given to a fleet. 5. Events may not be used on your first turn. 6. Favor of the Gods removes events that are in play. 7. Mermaids lasts for a duration of all player's turns. 8. Limit the turning radius to 90º or even 45º. 9. All forts are put into a single pile a the beginning of the game, for use by any player. |
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